(這篇是念念碎文章還沒有學習的心得,不過讀者有興趣先了解一下也可以看看喔)
認識UniRx(Reactive Extensions for Unity)是因為小弟在uFrame,而uFrame這插件在版本1.5之後也加入了UniRx這個插件,其實小弟剛開始以為UniRx的功能是屬於uFrame的,然後才發現原來Asset Store有一個叫UniRx的插件,而且是免費的!最近發覺得UniRx好像很強大,所以想研究起來,我們先看一點UniRx在Asset Store的簡介,文末也有一些相關傳送門,大家對小弟的文字沒興趣可以直接滑下去喔XD
//Reactive Extensions for Unity that allows LINQ to asynchronous and LINQ to multithreading and LINQ to events and more. Welcome to the reactive game architecture! //
//Ordinary, Unity network operation use WWW and coroutine but coroutine is not good practice for asynchronous operation.//
//Unity is single thread but UniRx helps multithreading for join, cancel, access GameObject etc.//